Match Settings

  1. The default settings specified in these rules can be changed, but only if an option is available in the challenge. The staff will support no other agreements, (i.e. verbal, AIM, email). So unless specified otherwise in the match details, these default rules will be followed.
  2. If the map results in a tie the match will automatically go into overtime. Once in overtime the first team to score a goal wins that map.

  3. Only the following servers may be used in ladder play: US East & US West. The hosting team will choose which server to play on for that map.

  4. Roomnames and Passwords are added by the challenge creator. Passwords and Room Names must be 3+ Characters. View your match page for your Roomname & Password for your match.

General Rules

  • Map Length: 5 Minutes
  • Bot Difficulty: No Bots
  • Server Region: See Match Page
  • Joinable By: Party Only

Match Settings

  1. All matches must be played in their entirety unles both teams agree to postpone or cancel the match.
  2. Randomized maps MUST be used. Verbal agreements will not receive staff support.

  3. Teams must not delay the match for more than 5 minutes between rounds/maps. A round is defined as a stopping point during the match when match settings may be altered, and/or players may switch sides or change equipment.



  1. Rules are subject to change at any time. It is the responsibility of all the users participating on this ladder to know and understand the rules before scheduling any matches. By sending or accepting a challenge in the challenge system, you acknowledge that you have read, understand, and agree to abide by the rules posted here. This includes posting or accepting challenges on the Match Finder.
  2. All DOA Gaming accounts, teams and roster spots are property of DOA Gaming. Any advertising of, or attempts to buy, sell, trade, or exchange any aforementioned item is strictly prohibited. Violators will be removed from all DOA Gaming online properties and all related accounts terminated. Furthermore, DOA Gaming reserves the right to deactivate, reset or temporarily suspend any account or teams, without notice, that violates our Terms of Use.
  3. Users must utilize their own unique username when competing on DOA Gaming. This unique username must have been registered on DOA Gaming personally by the user. The registered username must contain the correct and complete Name, Address, and Email of the user. If a false Name, Address, or Email was entered, the user voids the privilege to participate in the Ladder/Tournament and receive any prizes.
  4. Users are prohibited from sharing DOA Gaming account information. This includes, but is not limited to, the following: usernames, passwords, gamertags, email accounts, etc. If another person accesses your account, you may be disqualified from the Ladder/Tournament you are participating in as well as be removed from DOA Gaming. As such, you are personally responsible for accepting an invitation to a team. Someone else cannot accept a team invitation for you. If you do not personally accept a team invitation, you may be disqualified from competing. You will also forfeit the ability to receive prizes.
  5. Our goal here at DOA Gaming is to provide gamers with a place to find fair and competitive matches. In order to accomplish this goal, we will not tolerate players or teams that cause problems or attempt to undermine the positive atmosphere in DOA Gaming. This includes teams that cheat, dispute on purpose, or repeatedly abuse other players. The penalties for these offense are listed here. As with all accusations, valid proof must be provided. Please see the proof section below.
  6. If a user is found to be evading an active penalty, the original account that was banned will be disabled, regardless of the original offense. In addition, users found to be participating on a team with a user that is evading a ban will be subject to penalties including removal from the site. We advise you to report the evading user immediately by utilizing our ticket support system.
  7. DOA Gaming prohibits users from creating or managing more than one team on a ladder from the same household as well as competing against each other. Multiple people from the same household may compete on DOA Gaming; however, only one username can be in a management position on a team. For example, only one username can be a Leader or Captain on a team. All other usernames from the same household cannot be anything higher than member on any team on the same ladder.
  8. Abuse of our Staff will not be tolerated in any form. This includes written messages or verbal comments inside and outside of match lobbies. The penalties for these offenses are listed at the bottom of this page.
  9. The Leader of a team can change the team name, blast message, logos, avatars and website links. The images/information submitted must be appropriate and cannot violate our Forum Rules. Attempting to bypass the automatic censor by misspelling, inserting spaces or symbols, transposing letters, using look-alike symbols, or any other method is not allowed. Teams that attempt to bypass the censor will be subject to penalties.
  10. Teams on a ladder must contain the minimum number of eligible players to remain active on a ladder. Teams without the minimum number of eligible players - especially teams that are "abandoned" - are subject to removal at the Staff's discretion.
  11. Crown holders must play a minimum of 3 matches in the previous 14 days. Otherwise, the crown will be awarded to the 1st place team on the Ladder or be redistributed by DOA Gaming Staff. 
  12. As to ensure fair competition, DOA Gaming reserves the right to amend all match-related rules listed herein on a case by case basis. Teams who manipulate these rules maliciously and/or at the expense of other members will be penalized for Unsportsmanlike Conduct.
  13. If you believe a member is evading a ban please file a ticket under the subject Evading Ban. No match should be disputed if you believe the opposing team is evading a ban. Finish the match, report the correct match scores then file a ticket under the above subject and include your Match ID.


  1. When you are added to a roster, it may take up to 6 hours before you will be eligible. A green eligibility icon  will be displayed once you are eligible.
  2. It is the responsibility of both teams to verify the eligibility of all players playing in the match prior to starting or continuing any match play. A team playing with an ineligible player will forfeit the map the ineligible player participated in.
  3. All gamertags on a player's profile must be valid. The gamertag must be legitimately owned by the user on the roster.
  4. The rules below outline our policies on rostered players:
    • Users are permitted to be listed on only one team on each ladder at any given time. Users are only permitted one gamertag per ladder.
    • All roster spots must be comprised of only one valid gamertag. Spelling and spaces must be exact, but does not need to be case sensitive.
    • Gamertags may not contain foul language, disparaging remarks, hateful or racist names.
    • Players must have a green eligibility icon  next to their name to participate in matches.
  5. If a team uses an ineligible player in a match they will forfeit the map the ineligible player participated in. Proof must be shown to support any claims of an ineligible player playing in a match.


  1. When sending and accepting challenges, you MUST select the amount of players who will actually be playing in the match. You will be prompted to do this before sending and accepting any challenges. The number of players you must select is determined by both the match size and the ladder. 
  2. If you need to cancel an already accepted match, you must first contact your opponent to see if they are willing to cancel the match. Your opponent will then either accept or decline the request. If the cancellation request is not accepted by your opponent, you will be required to play the match. Your opponent will have 72 hours to respond to this request. If the request is not accepted or declined within 72 hours, you must then contact a staff member and we will cancel the match for you.

No Shows

  1. A team has 15 minutes to show-up with the proper number of eligible players and be ready to start the match. Failure to do so will result in a forfeit. Teams are responsible for all scheduled matches.
  2. If you have a No Show issue, please submit the score as a win for your team and add links to any proof you have, this way your opponents can either dispute the match or accept that you win due to a no show. If your opponent should dispute then please ensure you submit all your proof that you have to ensure the correct decision is reached by our staff. Please also submit a ticket and use the subject 'No Show' that way our staff can see that you have followed the correct procedure and that your opponents was a no show, also specify any proof you may have in the form that you fill out when creating the ticket.
  3. If your opponent does nothing with the report our website will automatically give the win after 24 hrs.
  4. To receive a no show win, you must submit a ticket within 30 minutes of the scheduled match time. You must also use 'No Show' for the subject. If you have any proof, be sure to declare it in your ticket.


  1. Both teams are responsible for reporting the match within 30 minutes of its completion. If teams do not report matching results, the match will result in a ‘dispute’. Both teams will then be messaged of the dispute and have a chance to submit a reply in the ticket. If you had a problem with the match, please submit a ticket and fill in the form with details that best describe your problem with the match.
  2. Falsifying match scores may result in a penalty. Do not dispute a match you lost legitimately. Disputing on purpose is defined as knowingly reporting that you won a match despite the outcome of the match resulting in a loss for your team.  
  3. Teams that have 5 or more disputed matches will be automatically locked and unable to play additional matches. The team will not be unlocked until they have less than 5 disputed matches. To resolve disputes, please see rule number 1 above.
  4. Matches that go unreported by one team will be reported automatically for the team that did report. Matches that go unreported by both teams will be deleted automatically.
  5. Teams who report matches before the match has concluded are subject to penalties.


  1. Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.
  2. Non-Premium Matches: Your ticket will be handled by Staff. Submitting an incomplete or incorrect ticket will be closed immediately.
  3. When submitting a ticket, fill out all applicable fields. If you are submitting a ticket about a match, you must also select the correct challenge ID. Challenge ID's can be found by clicking on the profile of your team, there it will list all previous matches and current challenges.


  1. DOA Gaming has a zero tolerance policy for cheating. Teams caught cheating, “glitching”, or abusing in-game mechanics in any way will be removed from DOA Gaming immediatly.


  1. Before submitting any proof, please make sure the match is reported correctly. If you had an issue with a match such as a No Show, Wrong Settings, etc., you must report the correct Match Status in a ticket to our staff. Do not dispute the match on purpose.
  2. When submitting proof, you must paste the hyperlinks to your proof in the URL boxes located on the report match screen under where you submit the scores. Be sure to only place one URL link in each box.
  3. All proof submitted in your ticket needs to be from the match in question. If you submit proof from the wrong match/game or links to inappropriate material, you risk being penalized. 
  4. You need to show proof of winning each map/game in a match to be given the win for it. All proof must be clearly visible and show the in-game full scoreboard during the completion of that map/game. The proof must clearly show both team's players to be considered valid. Also, proof needs to be large enough in size to clearly read all scores and gamertags.
  5. All video proof should be uploaded to a website such as YouTube. Picture proof can be sent directly to DOA Gaming with the email or you can use a link to somewhere you have uploaded it. The URL link to the individual pictures/proof must be placed in a ticket.
  6. For all glitching and cheating claims, the burden of proof is on the accuser. To submit a glitching or cheating claim, you must submit a ticket and include the URL link containing valid proof.
  7. All conversations between users are not considered proof. This includes AIMs, emails, PMs, etc.





Unsportsmanlike Conduct

7 Days

Rule Violation

7 Days

Ticket Spam/Abuse

7 Days

Abusing Staff

14 Days

Inappropriate Content

14 Days

Cheating or Glitching

50 Days

Managing Multiple Accounts

50 Days

Attemting Free Wins

50 Days

Disputing on Purpose 

50 Days

Impersonating Staff

50 Days

Fake Proof

50 Days

Free Wins

50 Days

Evading bans/penalties

2 Years

Severe Abuse to Staff

2 Years

Selling DOA Gaming Property

5 Years

Hijacking Accounts

5 Years

Modified Controllers or Console

10 Years


We appreciate you taking the time to read and understand these rules. We are sorry there is so many to get through but please understand that rules are there to give every gamer a fair chance of succeeding in winning games, tournaments and prizes. We aim to give you a fair and brilliant service and if you have any issues or do not understand any of the above rules please contact a member of staff they are here to help at any time.

Many Thanks DOA Gaming Management.

Last Updated February 22

Team Requirements
Your team needs at least 1 members in order to challenge / get challenged.

Allowed Maps
Beckwith Park
Beckwith Park (Midnight)
Beckwith Park (Stormy)
Cosmic (Rocket Labs)
DFH Stadium
DFH Stadium (Snowy)
Double Goal (Rocket Labs)
Mannfield (Stormy)
Pillars (Rocket Labs)
Underpass (Rocket Labs)
Urban Central
Urban Central (Night)
Utopia Coliseum
Utopia Coliseum (Dusk)
Utopia Retro (Rocket Labs